A material study for your logo.
Form is a small browser studio by Amir Mushich. Turn a transparent logo into liquid metal, heatmap or frosted glass, adjust its light and colors, and save a still or a six-second animated loop.
Working with Form
- Upload an SVG, PNG or WebP with a transparent background, up to 15 MB. Form uses its silhouette; the original colors are replaced by the material.
- Choose a material, tune the colors and lighting, then select 1:1, 16:9 or 9:16.
- Save PNG for a still, including transparency. Save MP4 for an opaque H.264 video using your chosen background color. WebM is an alternative; transparent video support depends on your browser and codec.
- Video loops contain 180 frames at 30 fps. Motion is fitted to a closed six-second cycle. A Motion value of zero produces a still loop.
- 2K and 4K refer to the output's long edge (2048 or 4096 pixels). The source silhouette and material maps have separate detail limits. Larger output does not restore missing source detail.
- Video encoding depends on your device and browser. If 4K is unavailable, try 2K or another format. Keep the tab open during export; Cancel or Escape stops rendering.
- Settings are kept while switching materials in the current session. Refreshing the page resets your work.
Your files stay on your device
Logo processing, rendering and export happen in your browser. Form does not upload your logos or exported files. There are no accounts, advertising cookies or app analytics in this release. The hosting provider processes ordinary connection information, such as IP address and request logs, to deliver the website. External links are governed by their own privacy policies.
Credits and licenses
Liquid Metal and Heatmap build on Paper Shaders 0.0.82 by Paper, licensed under Apache-2.0. Inspired by Stephen Haney's Liquid Metal v2 and Heatmap demonstrations. Form is an independent adaptation and is not affiliated with Paper.
Form adds its editing interface, palette adjustments, a separate frosted-glass shader using Paper's processed shape field, and periodic loop rendering. Paper shader changes include palette mapping, noise/halo adjustments and periodic timing. Frosted glass is an artistic shader approximation, not a ray-traced 3D model.
Video encoding and muxing use unmodified Mediabunny 1.65.0, licensed under MPL-2.0. Its corresponding source is available in the linked repository and as a local source archive. Typography uses Manrope under the SIL Open Font License.
Paper license · Paper notice · Mediabunny license · Font license
Use and support
You retain rights to the logos you bring to Form. Use assets you have permission to use; third-party trademarks remain their owners' property. You may use your exported results for personal or commercial projects, subject to those underlying rights. This preview is provided as-is, without a guarantee of uninterrupted availability. Form's application source is proprietary; this does not restrict the rights granted by its open-source dependencies.
Questions or a broken export? Get in touch with Amir
Updated 4 November 2026.